Marc Jacquier wrote:
> I tried to make swell with an isosurface with combined bozo and f_ridged_mf
> functions
> I worked on backlit scattering in waves.
Impressive! The waves shape and texture/interior is very natural looking.
> Foam is after Jaime's method but I'm not satisfied (not by the method but by
> my use of it for close-up):
Well, the method isn't very good for close-up views. Perhaps it would
look a bit better with more transparency.
> I wanted a sort of crackle pattern combined with turbulence to simulate
> upwelling whirls close to rocks but I can't figure out how to implement it
> in SDL
That sounds *really* difficult to figure out... :)
--
Jaime
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